For this project I chose to create a simple maze in which a character would begin in the middle of the maze and they had to try to find their way out. My underlying theme to this game is depression. Depression is often considered to be an invisible kind of sickness, which is why there seems to be nothing wrong with the player or within the game itself. I tried to show this sense of depression through the background music used within the game. The music starts slow while the player tries to navigate through the maze, but once they exit the maze the music immediately becomes more upbeat, as if the player has finally overcome their depression. This project was pretty challenging, which is also why I kept the game pretty simple. I had the hardest time in finding the right script and then getting it attached to the correct GameObject and working correctly. I had never scripted anything before this project, so I was able to just write it myself, I continuously had to try and find a good example on line for what I was trying to achieve in my game.